The other thing that i was racking my brains for this week would have to be the game creation part. Since last week i used stencyl, i changed to the Unity 3D and started creating a game. Since DEB does not teach you anything in game creation, this was a platform which was seriously alien to me. I started with the beginner tutorial on the Unity 3D website and downloaded the available assets. Assets are actually resources in which Unity 3D create for you to aid you in the learning process. Some of the objects also known as 3D renders were all created beforehand, even background designs were given to give you a better understanding. I thus created the game till it was fully functional before i started out on the FPS- first person shooter game. I started with a few basic assets which was available on the assets store. I then completely finished the game and could successfully move the player to explore the map while being able to shoot with a gun. I spent the whole week thinking of how to animate my game and it was really a new experience for me. i finally understand that game creation was actually not as easy as it seems to be, thus i would appreciate good graphics games in the future. I then continued to researched on how to edit the script of the player so that it would be able to incorporate the gyroscope and accelerometer sensors. this was another huge challenge which i really need to think over. I went online to research but could not find anything as the Rfduino communication to Unity 3D is a more advanced issue as Rfduino was a new programming board and users have not experimented it. Thus i decided to leave it to next week to do more advanced research.
Actually that sums up my week 4, working progressively on both the hardware and software of my product and working towards my final end goal which is a working prototype. I really hope that i would be able to overcome the difficulties about the game.
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